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Applications/Spec Sheets

Taken Characters | Character Specs | Character Tags | Player & Mod Contact


So you want to join our happy family? Great! A few things to bear in mind before you attack the spec sheet:

1. There is a sheet for both canon and OC's.
2. While there is no formal approval process, your sheet will be reviewed by the mods for any possible modifications and revisions before you are approved to enter the game. Please don't stress about the game! We're trying to keep things easy as possible.
3. As we work to reboot the game and this new location - the rules are subject to revision and refinement. The OOC page will continue to be noted about changes. Please be aware and keep up to date on things.
4. You must review all of the rules and FAQ. Ignorance is no excuse.
5. Post as a reply to this thread and wait until you're given the all clear to join.

Canon Spec Sheet


OC Spec Sheet
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Barry Allen | The Flash

Date: 2016-06-07 04:13 pm (UTC)
chosenbylightning: (Default)
From: [personal profile] chosenbylightning
Player's Name: Methy
Contact info: Journal
DW: chosenbylightning
Character: Barry Allen – aka The Flash
Canon: The Flash – TV version
Version: standard
Canon Point: 2x16 Trajectory
Age: 26

History: Wiki link here
Strengths/Abilities:

Metahuman abilities : Superspeed, the ability to vibrate his body to phase through solid matter, accelerated healing. Memory retention – he can read any book at superspeed and retain the information. Due to his enhanced metabolism he also requires a higher calorie intake depending on how much he uses his speed and all painkillers/anesthesia are metabolized far too quickly to do him any good.

Human abilities/strengths : A forensic scientist and lover of all things science-related he’s an expert in forensics, advanced physics and math. He’s learned how to fight basic hand to hand and as a rule tends to keep away from most weapons as he doesn’t need them. Not a survivalist by any means.

Supply List: His Flash suit, a kit to repair it when necessary, a few books, calorie-dense protein bars, flares.

Sample RP post: Sample link

Mick Rory - Legends of Tomorrow/Flash

Date: 2016-06-07 04:15 pm (UTC)
bringstheheat: (sigil)
From: [personal profile] bringstheheat
Player's Name: Methy
Contact info: Carrier pigeon
DW: bringstheheat
Character: Mick Rory – aka Heatwave and Chronos
Canon: Legends of Tomorrow/The Flash
Version: Standard Version
Canon Point: 1x16 “Legendary”
Age: 45 (approx.)

History: Pyromaniac. Thief. Ex-bounty hunter and somewhere along the way he started to become one of the good guys. But don’t call him a hero. He’s started to do the right thing more often than not, but Mick still won’t hesitate to steal or kill if the situation warrants it. Link here

Strengths/Abilities: Fighting with both weapons and bare fists. Put something in his hands and he’ll figure out how to use it. Mick has been a thief and arsonist for as long as he can remember. Not only does he understand fire, he has a strong knowledge of structures and spaces – where to best place a fire to bring a building down. It’s what he’s good at and he sticks to what he’s good at.

Thanks to his time spent at the Vanishing Point Mick has been given a strong understanding of temporal physics, how time operates and flows.

Supply List:
His heat gun – think of it as a powerful flame thrower in a more compact form, capable of firing intense blasts of flame.
A standard gun. A knife. Heavy leather gloves. A length of rope and a satchel of tools.


Sample RP post: Link here

Date: 2016-07-14 10:27 pm (UTC)
thecanarylives: (Default)
From: [personal profile] thecanarylives
Player's Name: Angie
Contact info: Journal
DW: thecanarylives
Character: Sara Lance / The Canary
Canon: Arrow / Legends of Tomorrow
Version: Standard Canon
Canon Point: Through end of Legends of Tomorrow Season 1
Age:28/29 (depending on if you count the year she was technically dead...)

History: Marooned on a freighter of hostiles, then an island, then rescued by the League of Assassins, Sara underwent League training and served as an assassin for Ras al Ghul before eventually returning home to Star City and becoming the vigilante The Canary. She's far from a hero, but some day she may just do enough good to find a little redemption. Wiki Link here

Strengths/Abilities: Her years spent marooned on an island and training under the League have earned her intensive skills and abilities in hand to hand combat, advanced weapons training (bow and arrow, knives, spears, bo staff, firearms), strength, stealth, and tactical training, survival skills, and martial arts.

Supply List: Collapsible bo staff, an array of knives, ropes, and a small collection of sonic devices that emit deafening blasts of sound and double as explosives.

Sample RP post: Sample 1 and Sample 2.
anexquisitecreature: (/kanye)
From: [personal profile] anexquisitecreature
I have a lot of feelings, ok?

Player's Name: Aria
Contact info: plurk – minorharmonics or dramatischer@gmail.com, and I think I might have AIM as shotatthemelody
DW: anexquisitecreature
Character: Raven Darkhölme, aka Mystique
Canon: X-Men
Version: Standard canon, with CRAU
Canon Point: the end of Days of Future Past
Age: appears early 20s, is actually late 30s

History:
Presumably abandoned by her parents as a small child, Raven met Charles Xavier after breaking into his house and scrounging for food. She was disguised as his mother. He called her out on her disguise, and she revealed her ability to shift forms. He shared his own powers, and she became his adoptive sister. They’re still close some twenty years later when he graduates from Oxford, and after revealing their abilities to a secret government agency they form a group with other mutants they find, including Erik Lehnsherr – also known as Magneto. Raven takes great joy in bestowing these nicknames on them all, and collectively they become the X-Men. They stop the Cuban Missile Crisis, but the group splintered in the middle of it; Erik and Charles had a difference of opinion on mutant rights, and Raven chose to go with Erik, who was for being open about their abilities as more than humans.

There is a ten year gap in the timeline between First Class and Days of Future Past. Assumptions can be made that Raven remains with Erik and the other mutants who chose his vision of their future, but that they split when Erik was incarcerated for allegedly murdering JFK. At some point around this event, mutants had been picked off, experimented on, and killed by Trask Industries. Raven had been searching for Trask and his labs and seeking a way to bring them down, and fully inhabits her mutant self as Mystique.

Two timelines potentially evolve from 1973. In one, Mystique successfully kills Bolivar Trask, but it leads to government approval of his mutant-killing Sentinels that themselves mutate thanks to her own DNA and dooms their world to a dystopian nightmare where mutants are hunted and killed.

To prevent this, Wolverine is sent back in time to try and change the past.

Mystique ends up living the second timeline, where she’s prevented from killing Trask at a Paris peace talk by a now-free Erik and Charles working together to convince her not to. Erik takes it too far to ensure the happy ending, and shoots her. She jumps out of a window, but he curves the bullet and it hits her calf. The pain makes her transform in public. The ensuing mutant struggle is caught by international media and mutants are inadvertently exposed to the world… and a scientist for Trask finds Mystique’s blood anyway.

Trask already had a device for tracking mutants, and this display gets his Sentinels the green light. Mystique tracks him to Washington DC where the President will be unveiling the Sentinels to the public. Erik also gets wind of this, and he arrives to put a stop to the whole shebang by actually intending to commit the crime he’d been imprisoned for a decade ago. Mystique stops him, shoots him in the neck to incapacitate but not kill, removes his helmet to give Charles access to his thoughts, and leaves them all behind.

And then the multiverse happens, because fuck continuity and I didn’t really like her arc in X: Apocalypse. /kanyeshrug

Strengths/Abilities:
Mystique is a mutant shapeshifter with the ability to psionically shift the formation of her biological cells at will to change her appearance and thereby assume the form of other humans and animals. She can also alter her voice to duplicate exactly that of another person. As a shape-shifter, Mystique is able to constantly alter and rejuvenate her body's cells and thereby retain her youthful appearance - she’s physically approaching forty, but appears not more than eighteen or twenty in either her natural or default form.

Damage to her biological tissue is known to heal at a relatively fast rate and she can form a resistance to poisons upon contracting them. Her powers grant her immunity to diseases, enhanced agility and strength, and agelessness.

Mystique is a cunning strategist in terrorist and commando operations, and adept at martial arts and information technology. She has a talent for finding, stealing, and understanding cutting edge weaponry. She is a talented actress and a polyglot, being fluent in over fourteen languages. Her mind is naturally unreadable owing to changing grey matter and she wears devices to prevent telepathic intrusion. Furthermore, with over a century's experience in posing as other people she has picked up the uncanny skill of being able to identify people posing as others based on body language and changes in behavioural cues.

Supply List:
The clothes on her back (taken from her previous game/s - jeans and a plain white t-shirt, military boots). With mod permission, a young dog, who will have followed her from three previous games; two handguns with ammunition; several wicked knives; a basic first aid kit, fire starting kit, and water purifier; and rations for people and the dopey dog.

CR Transfers (this must be cleared by mods):
PENDING MOD PERMISSION Raven will be arriving from a very brief stay in 10Forward, and prior to that, The Warehouse and Throne of Shadows. The first and last of these places were space ships, and she’s made the conscious decision (with Erik – prefers_magneto) to leave 10Forward for another planet. Any planet. So her pack has a survival kit. They’re trying to Boy Scout their way through the multiverse.

Sample RP post: Here.

Date: 2016-07-21 06:10 pm (UTC)
prefers_magneto: (magneto power)
From: [personal profile] prefers_magneto
Player's Name: Sarah. To find the Grail. Purple.
Contact info: lost_together@hotmail.com; Plurk = magicom
DW: prefers_magneto
Character: Erik Lehnsherr; aka 'Magneto'.
Canon: X-Men: First Class
Version: CRAU (three games of history since his canon point).
Canon Point: Near the end of X-Men First Class, after killing Shaw, as he exited the submarine.
Age: 32
History: Erik Lehnsherr was a child in 1944, when his powers emerged under traumatic circumstances: he was taken from his parents and watched helplessly as they were marched towards the ovens of Auschwitz. In a desperate attempt to reach them, he bent the metal gates of the camp nearly in half and it took several guards to subdue him. This event brought him to the attention of mutant Dr Klaus Schmidt, who had Erik brought to his office. He asked Erik to move a coin (it must be much simpler than a large iron gate, after all) and when he was unable to, Schmidt had Erik’s mother brought to the office as well, and shot her in cold blood when Erik could not move the coin on the count of three. Witnessing his mother’s murder brought on a deep, mournful rage and Erik’s power showed its great potential as he took it out on every metal object in the room, but he still could not control it. Schmidt then spent an unknown amount of time (perhaps the remainder of the war… perhaps longer) torturing Erik in a laboratory in order to ‘nurture’ his immense but raw power.

Nearly twenty years later, Erik was traveling the globe in search of Schmidt in order to exact his revenge, with no qualms about inflicting pain or even death on anyone who stood in his way. In the course of that investigation, he met Charles Xavier, a mutant with extraordinary telepathic powers, and – despite a somewhat shaky start and vastly different philosophies – quickly developed a close friendship. Erik urged Charles to work for furthering mutant rights while Charles taught Erik how to control his power by calming his mind and finding the focus that lay ‘between rage and serenity’, rather than through pain and anger as Schmidt had… and far more successfully.

Working together, Charles and Erik managed to uncover Schmidt’s plan for destroying humanity and allowing mutants to emerge as the new dominant species on the planet. Eventually they found Schmidt (now known as Sebastian Shaw), stopping his sinister plan at the last minute. Erik then boarded Shaw’s submarine to find the man himself while Charles handled telepathic surveillance. If Erik could uncover Shaw’s mind, then Charles could subdue him.

Erik did, indeed, find Shaw. Removing the helmet Shaw wore to make him impervious to telepathic penetration, Erik allowed Charles to freeze Shaw before putting the helmet on himself, blocking out Charles’ voice from his head. With Shaw helpless, Erik killed Shaw (as he’d promised and as he’d warned Charles, though Charles had tried to change his mind) using the coin he’d kept from that first meeting.

Strengths/Abilities: Erik is a Class Four mutant with the ability to both sense metal in the environment and control it. Though his power is based in the manipulation of magnetic fields, he can control both ferrous and non-ferrous metals. He can also speak several languages fluently and is well (self) educated and athletic.

Supply List: Rations, clothing from his previous game (This jacket, grey t-shirt, jeans, boots), water bottle with built-in purifier, strike-anywhere matches, pocket knife, handgun.

CR Transfers (this must be cleared by mods): Erik came from Throne of Shadows, The Warehouse and Ten Forward. Having been bounced around the multiverse - always with Raven Darkholme, though she's from ten years in his future - this will be the harshest environment he's faced. He and Raven (anexquisitecreature) decided, on Enterprise, to take their chances on a planet. They might remember that old adage about being careful what you wish for.

And glad they have a doberman, even if he is a dorky pup.

Sample RP post: Erik recruiting a mutant in Throne of Shadows. Not for anything in particular. He just wanted the backup of as many powered people as he could quietly manage. Just in case.
Edited Date: 2016-07-21 06:11 pm (UTC)

Tezcatlipoca | OC/Aztec Mythology

Date: 2016-08-01 03:57 am (UTC)
removetheheart: (Default)
From: [personal profile] removetheheart
Player's Name: Lain
Contact info: aim: lainh3r3 and [plurk.com profile] squissie
DW: [personal profile] removetheheart
Character: Tezcatlipoca. Generally goes by 'Tez' or 'Tezcat'
[So many though: Titlacauan, Ipalnemoani, Necoc Yaotl, Tloque Nahuaque, Yohualli Èhecatl, Ome Acatl, Ilhuicahua Tlalticpaque, Tepeyollotl. Or make up your own!]
Canon:
His world is somewhat similar to our own with key differences which make it a lot like Buffy-verse, Supernatural, or American Gods. There are intelligent humanoid creatures that co-inhabit the world. They have special abilities, above and beyond a normal humans, most age very slowly if at all. They have no defined name. Call them gods, demons, aliens, whatever you want, but they've been around since mankind has. They don't age, but they can be killed, and many were, especially after the advent of Christianity. Some people still hunt them today, but the average person doesn't know of their existence.
- varying abilities, many seem to have the ability to shift into an animal form
- their existence has nothing to do with belief or mankind, but throughout time many civilizations have worshiped them as deities. this still happens today.
- they are generally very secretive and either live completely secluded from humans, either in a group or on their own, or in the midst of humans, disguised and acting like one. the latter is much more common in the modern era
- most do not age, but the age they appear varies across their species. some look like elders forever, others are perpetually childlike in appearance.
- can be killed. some have the ability to heal others or themselves and some have abilities which make them stronger, faster or more durable, but in general they can be killed by the same means that a human could
Age: ?? Looks to be in his late 20s, but he's an immortal god-type thing.

History:
Tez's earliest memories involve himself and the other beings who would eventually be considered gods and goddesses by the Aztec people living in the jungles of Mezo America. Frustratingly, he still hasn't been able to discover the origin of his own people, or whether they were simply evolved humans or something else entirely. During those early years, these kinds of thoughts and questions didn't exist in his mind, nor did he question how or why he and his clan were capable of the things they could do. It wasn't until a new people found their way into their home, a people much weaker than themselves, who varied in age, and seemed to have no special abilities at all that they began to question what they were. Even the two oldest individuals among their group didn't have answers for them, but it was quickly obvious to both themselves and their new human co-inhabitants that they were the superior beings.

At first, they spent time with the humans, who called themselves Aztecs. Some interacted with them more than others, showing them tricks - how to hunt, fish, fight, and grow food better. But as the group of humans grew, the Gods became more illusive. They might be superior to these humans, but they vastly outnumbered them. It was only after they became more illusive and secretive that the humans started throwing great festivals in order to try to lure them out. They put out offerings of things they knew a specific god or goddess liked. It was more than offerings, they were being worshiped and, as the gods came to find out, the humans themselves were a source of power. Working together, they were greater than on their own.

For Tez, this span of time was the absolute best. He was worshiped and feared. Anything he wanted, he could get.

The group of gods had varying opinions on how much they should interact and teach the humans though, some, like Tezcatlipoca, loved the worship, others felt a sense of ownership and responsibility, a need to protect and teach the humans, and others were growing increasingly wary of them. Nothing drastic was done until the Spanish arrived. Cortes and his army brought about the downfall of everything the group of gods had known. Unlike the other groups of people similar to the Aztecs, these people had strange animals and weapons.

The invaders drove the wedge further amongst the group of gods, and that's when Tezcat decided he was done hiding in the jungle and left the group to live amongst the humans. With his ability to create an illusion on himself, he could easily pass as one of them, something not many of the other gods had the luxury to do. They could stay in the forest, Tez, for one, didn't want to live without being worshiped, even if it wasn't on such a grand scale as before.

As the world continued to change and evolve, he felt reassured that he'd made the right choice. The invaders transformed the city and began living together with the natives who had survived. They spread the new idea of Christianity, which left no room for gods or goddesses. For the next few hundred years, he watched as people like himself were found and killed as demons and monsters as the city around him slowly grew and became something closer to the Mexico City of today.

During the colonial days, it was all too easy to remain under the radar. He could round up a small cult following, slowly have them all sacrifice themselves over a few years and then move on before he had to face any repercussions. As much as he could, he attempted to hold on to his old life as a god while still consciously making an effort to elude suspicion. His individual talents made such a thing fairly easy as long as he kept his guard up.

In the mid to late 1800s, America began to pique his interest and he began moving around the South and traveling more. After so many years of hiding and existing and holding on to the past, he began to try and find others like himself. This proved to be much more difficult than he initially anticipated. Those left alive, like himself, were experts at blending in and hiding what they were. Those who he managed to find had similar stories as he did, and none were able to give him much insight as to where they'd come from to begin with or how they might be related to humans.

The modern era, borders and citizenship and electronics, have presented a new set of challenges. Anonymity from the government is increasingly difficult.

Strengths/Abilities:
- consuming human sacrifices: he can heal his own wounds or make himself stronger, quicker, and more durable by consuming human sacrifices. this doesn't necessarily have to kill the 'donor', but Tez usually does (the heart is the best part after all!). the amount of flesh he consumes directly correlates to how much stronger he is or how much he can heal. (ex: a badly broken arm might require he eat about an arm's worth to heal. a few mouthfuls would heal minor cuts and bruises. he heals as quickly as he can eat, but he's limited by a human sized stomach/appetite. an increase in strength/speed/durability is basically limited to the size of a small to medium meal and it usually would give him a boost of double the amount of a regular human for a 2-3 hours.) ***he can only do this while in human form***
- influence/suggestion: much like a vampire, with those who are weak willed or simple minded or simply open to suggestion, Tez can hypnotize them in a way, making them bend to his will and do what he says. this wears off very quickly if he, or they, walk away and they'll come to their senses. he often uses this trick to entice people to sacrifice themselves willingly
- werejaguar: he can transform into his jaguar form at will and remain in that form indefinitely, but he has no way to communicate while a jaguar. if injured as a jaguar, he will retain similar injuries when he returns to his human form. if knocked unconscious, he will turn back into a human.
- illusions: most likely the reason he's escaped death as long as he has. he can alter his appearance, masking his sharp teeth, claw like nails and inhuman eyes. he often uses this to do himself up, adding makeup or an intricate hairdo. he's also used this ability to make it appear as though he's disappeared into thin air, though full body illusions like that are very taxing.
- adaptable, cunning, clever

Supply List:
non-perishable food and bottles of water. also a hairbrush and a nail file. somewhat out of place is a small, worn obsidian mirror.

CR Transfers: N/A

Sample RP post: test drive threads
Edited (derp) Date: 2016-08-01 03:59 am (UTC)

Castiel (Canon,) Anna Milton, Dean Winchester

Date: 2016-08-01 05:44 am (UTC)
nerdofthelord: (Default)
From: [personal profile] nerdofthelord
Player's Name: Jo
Contact info: Plurk: AmbularD | AIM: AmberDiceless | General RP DW: [personal profile] ambular_d

DW: [personal profile] nerdofthelord
Character: Castiel (Cas)
Canon: Supernatural
Version: Standard canon?
Canon Point: End of Season 10
Age: Old as Dirt
History: Angel of the Lord, Raised Dean Winchester from Perdition, seized Free Will, rebelled against Heaven, and it pretty much all went downhill from there.
Strengths/Abilities: http://supernatural.wikia.com/wiki/Angels#Powers_and_Abilities
Supply List: Trench coat and suit, Heaven-forged blade, Jimmy Novak's wallet, fake FBI ID, cell phone, a few dollars in U.S. currency. Duffel with a few days's supply of rations and water, a first aid kit, thermal blanket, general-purpose survival knife, coil of rope, change of socks, soap, matches.
CR Transfers: Per the original Shadow City game.
Sample RP post: https://shadowcity.dreamwidth.org/42392.html?style=mine#comments


DW: [personal profile] grace_optional
Character: Anna Milton (Anabiel)
Canon: Supernatural
Version: Standard canon
Canon Point: 5x13, The Song Remains the Same
Age: Old as Hell
History: Angel of the Lord, seized Free Will, fell from Heaven, lived 20-odd years, pursued by Heaven and Hell, got it on with Dean, reclaimed her grace because of reasons, was betrayed to Heaven by Castiel, unknowingly brainwashed by Naomi, 'escaped' and tried to kill Sam Winchester to prevent the Apocalypse, was destroyed by the Archangel Michael.
Strengths/Abilities: http://supernatural.wikia.com/wiki/Angels#Powers_and_Abilities Also likes to draw, cook, bake and sing.
Supply List: Clothing, knife. Duffel with a few days's supply of rations and water, a first aid kit, thermal blanket, general-purpose survival knife, coil of rope, change of socks, soap, matches, LED flashlight.
CR Transfers: Per the original Shadow City game.
Sample RP post: https://shadowcity.dreamwidth.org/48341.html


DW: [personal profile] black_impala_groovin
Character: Dean Winchester (Michael Sword, Righteous Man, Squirrel, too many other aliases to list)
Canon: Supernatural
Version: Standard canon
Canon Point: End of Season 10
Age: 37-40 (weird timeline.)
History: Following his mother, Mary's, murder by Azazel in November of 1983, raised with his brother Sam as a hunter of Supernatural creatures. Sold his soul in 2007 to save Sam. Killed by hellhounds, then raised from Perdition by Castiel in 2008. Etc., etc.
Strengths/Abilities: http://supernatural.wikia.com/wiki/Dean_Winchester#Powers_and_abilities (Currently only human abilities apply.)
Supply List: Multiple layers of plaid, Ruby's demon-killing knife, Samulet, Colt 1911 pearl-grip pistol with two clips of ammo, machete, wallet with fake ID, cell phone, homemade EMF meter, whiskey flask, keys to 1967 Impala, makeshift first aid kit with sewing needles, pen knife, dental floss, roll of bandage and tape, assorted miniature blades/shanks/lockpicks/etc. hidden about his person. Duffel with a few days's supply of rations and water, actual first aid kit, thermal blanket, general-purpose survival knife, coil of rope, change of socks, soap, matches, LED flashlight.
CR Transfers: Per the original Shadow City game.
Sample RP post: https://shadowcity.dreamwidth.org/49402.html
Edited Date: 2016-08-01 09:28 pm (UTC)

Nora || Fallout 4

Date: 2016-08-02 02:57 pm (UTC)
pistol_packin_mama: (Default)
From: [personal profile] pistol_packin_mama
Player's Name: Kristina
Contact info: [plurk.com profile] raynebowranger, kristina.carr@gmail.com, PM
DW: [personal profile] pistol_packin_mama
Character: Nora - Soul Survivor, Blue, Vault Dweller
Canon: Fallout 4Version: Canon - but the canon she's from is flexible - influenced by player choices.
Canon Point: End game
Age: 32
History: Generic Wiki Link

Nora exists in a world which diverges from our own some time after the Second World War.

She was a housewife, a mother and a lawyer. Living the American Dream with her husband Nate, her son Shaun, her housekeeper robot Codsworth and their pet dog. At least she was until the bombs hit on October 23rd, 2077 during the Great War. She and her family - minus Codsworth and the dog make it to Vault 111 where they are cryogenically frozen under the pretence of being decontaminated. That is when her life changed forever.

Her husband is murdered and her son kidnapped. When Nora is thawed in 2287 she sets out to find her son and avenge her husband's murder.

Along the way she meets a dog called Dogmeat who quickly becomes her trusted companion.

She joins the Minutemen and becomes their General.

She joins the Brotherhood of Steel and becomes a high ranking Paladin.

She joins the Railroad under the codename 'Whisper'.

She joins Nick Valentine's Detective Agency.

She helps set up numerous settlements and helps to keep them defended.

She eventually discovers her son was kidnapped by an organisation known as the Institute who needed his DNA to aid in the creation of their synthetic humans - Synths. She also discovers that the infant taken from her is now a 60+ year old man who has become head of the Institute and who is also terminally ill with cancer.

She destroys the Institute by blowing it up - with her son inside. But she does evacuate as many people as she can - including a synth child replica of her son who she takes home to raise as if he were human.

Strengths/Abilities: Mundane tasks such as cooking and cleaning; lock-picking; computer hacking; fire arms; basic explosives; melee weaponry; laser weaponry; mechanics; robot hacking.
Supply List: 10mm pistol with ammunition; rifle with a couple of boxes of .42 rounds; 5 stimpaks; 1 med-X; combat knife; box of Fancy Lad Snack Cakes; bottle of Nuka Cherry; Vault 111 jumpsuit; newsboy cap; armor - arms, legs, chest; Pip-Boy 3000 Mark IV; Mirelurk jerky; ( and pending mod approval) her canine companion Dogmeat; pink X-01 Power Armor plus 3 fusion cores to power it.
CR Transfers: None
Sample RP post: Random Scenario
Edited Date: 2016-08-02 02:59 pm (UTC)

Thea Queen | Arrow

Date: 2016-08-22 09:10 pm (UTC)
queenleftbehind: (Default)
From: [personal profile] queenleftbehind
Player's Name: Zan
Contact info: thezandroid@gmail.com; Plurk @ zandroid
DW: queenleftbehind
Character: Thea Queen
Canon: Arrow
Version: Standard canon
Canon Point: Post 4x23
Age: 21

History: Originally the party girl daughter of Robert and Moira Queen, she's learned a lot about her past and has, at times, been a hero and even a bit of a villain, if unknowingly. Now she claims she's retired, but when push comes to shove, she'll still help when it's needed. Thea Queen

Strengths/Abilities:
Fighting - She has two years experience training with both her father and Ollie in hand-to-hand and various edged implements. She's not as good as them, but she can more than hold her own in a fight.

Archery - Long before her brother was ever the Green Arrow, Thea was training in archery, although back then it was sport. Now she's as good as anyone, even her brother.

Resistance to pain - She might still feel it, but she was trained not to flinch at something like boiling water being poured over her hand. Maybe she doesn't feel it quite as much as she used to.

Supply List: Her suit, bow, a half dozen arrows, a katana, and a pocket knife.

Sample RP post: Link here.

Jason Schuyler | Anita Blake | OTA

Date: 2016-09-02 09:40 pm (UTC)
pomme_de_sang: (Default)
From: [personal profile] pomme_de_sang
Player's Name: Shard
Contact info: Journal, Plurk: litshard
DW: [personal profile] pomme_de_sang
Character: Jason Schuyler, aka Ripley (stage name)
Canon: The Anita Blake books
Version: Standard canon
Canon Point: Taken from just before Narcissus in Chains
Age:22

History: Wiki link
Strengths/Abilities: Jason is a dancer, so he is pretty flexible and quick on his feet. It's also incredibly difficult to embarrass him, which is useful in places where one doesn't know what could happen next. He is very intelligent. He's not much of a planner himself, but he's good at helping out with planning. He's a very good listener and is often able to see things others miss. Though he's has other means of protecting himself, Jason has been trained in how to use a gun.
Powers wise, Jason is a werewolf. This means that he has enhanced senses and is far stronger than somebody his size should be. He can turn into a large grey wolf (with grass green eyes) at will, though he can't change back for about eight hours afterward. This also means that, as long as he is mentally able to make himself shift, he can heal pretty much any injury that isn't caused by silver.

Supply List: 9mm semi auto Glock 18, with an extra 33-round magazine. Standard Swiss Army knife, the one with only about six or seven functions. A length of nylon rope. High calorie protein bars. A couple changes of clothes.
CR Transfers (this must be cleared by mods): Only from Shadow City
Sample RP post: Sample link
Edited Date: 2016-09-02 09:40 pm (UTC)

Dean Winchester (AU) - crossover with True Blood

Date: 2016-09-07 02:26 am (UTC)
bloodnbadthings: (smile: smirk: over the shoulder)
From: [personal profile] bloodnbadthings
Player's Name: Mal
Contact info: [plurk.com profile] shadeblossom or message this account
DW: [personal profile] bloodnbadthings
Character: Dean Winchester. Too many aliases to name, but most of them are rock star names.
Canon: Supernatural/Southern Vampire Mysteries (True Blood) crossover
Version: AU version
Canon Point: pre-canon for both canons
Age: Human age: 25. Vampire age: 27.
History: Dean's backstory
Strengths/Abilities: [As of 9/5/16] Dean has the typical vampire powers of his canon:
* He is super-humanly fast and strong (not god like strong... more like an angry grizzly bear).
* He can glamour humans, implanting commands and ideas into their minds. [permissions post]
* He has super human senses, able to see, hear, and smell far beyond human ability.
* All of these abilities tend to get stronger over time, but that's a matter of years and decades.
* There are other things like flying and shape shifting that are possible to stronger vampires that I'd like to explore down the road, but he can't do them as of now.

Supply List: A six pack of TruBlood (B+). A hunting knife and an iron knife. One Glock .40 with a full clip and a single box of shells (15+50). A 10 foot length of silver chain securely held in a cloth sack. Heavy leather gloves. Lock picks.
CR Transfers (this must be cleared by mods): Only from SC.
Sample RP post: Meeting Sookie in Shadow City
Edited Date: 2016-09-07 02:26 am (UTC)

Tess Morgan | The Flash

Date: 2016-09-10 01:15 am (UTC)
onlystarisee: (Default)
From: [personal profile] onlystarisee
Player's Name: Bree! And my quest is to find the Holy Grail. Barring that I will settle for figuring out the airspeed velocity of an unladen swallow
Contact info: Semaphore or smoke signals! But seriously - E-MAIL: ThriceWiddershins@gmail.com, AIM: ThriceWiddershin, PLURK: [plurk.com profile] ThriceWiddershins
DW: [personal profile] onlystarisee
Character: Tess Morgan
Canon: CW’s The Flash
Version: Standard canon.
Canon Point: The car crash leading up to her death.
Age: Early 30s
History: Tess Morgan owned a lab with her husband, Harrison Wells, in Starling City, and there were plans in the works to found a lab in the heart of Central City; he sketched it and she gave it its name. As flattering as his wanting to name it Technological Engineering Scientific Studies, or T.E.S.S., was. It was named for him, instead, per Tess’ suggestion of Scientific and Technological Advanced Research Laboratories, or S.T.A.R Labs (“Because you, Harrison Wells, are the only star I see”).

In the original timeline, Tess Morgan and Harrison Wells lived happily together and founded their S.T.A.R Labs, and in 2020 created the particle accelerator. There was an explosion, much as there was in the current timeline, and metahumans were created.

Then Eobard happened.

He went back in time to kill Barry, DIDN’T kill Barry, killed his mom instead, then lost his speed due to the aforementioned murder, and needed to get it back. So he caused a car wreck that killed Tess, and injured Harrison, before proceeding to turn Tess’ husband into a DNA sippy cup to steal his identity so he could speed up S.T.A.R Labs’ creation and get his speed back. Hiding Harrison’s body on the side of the road (to be found many years later by Cisco and Joe).

Dick move, Eobard. Dick move.

Strengths/Abilities: She is first and foremost a scientist, and as smart a genius as her husband was... she was even more so, able to finish research and development in a fraction of the time it took Harrison. We didn’t have much chance to SEE that in canon, because Eobard was an asshole, but given what we do know I can only assume that she has a vast scientific ability. Multiple majors, graduated high school early (much like her child on Earth-2). Engineering, physics (advanced and otherwise), biochem, mechanical engineering, particle physics, and mathematics, at the very least. She probably has a head for business, too, given the co-founding of what would be a successful scientific company in the original timeline. Sensible, adaptable. Able to think on the fly. And come up with solutions, usually. Or something to TRY, at least.

Supply List: clothes (one she’s wearing and two extra sets), tool kit specced for working with technology and electronics, multi-tool, a knife, first aid kit, compass, silk rope, fire starter, flashlight with crank to charge it, duct tape, thick blanket, lock picks, winter hat with the bobbly thing on top.
CR Transfers (this must be cleared by mods): N/A
Sample RP post: meme thread
Edited Date: 2016-09-10 01:17 am (UTC)

Leonard McCoy | Star Trek AOS

Date: 2016-09-14 02:01 am (UTC)
notanoptimist: (thinky thoughts)
From: [personal profile] notanoptimist
Player's Name: Kel
Contact info: PM this journal | gaerwn @ AIM
DW: [personal profile] notanoptimist
Character: Leonard H. "Bones" McCoy
Canon: Star Trek (AOS version)
Version: Canon (which is already a canon AU...)
Canon Point: Near the end of Beyond; after all the excitement is over, before Jim's birthday party.
Age: 36
History: http://memory-alpha.wikia.com/wiki/Leonard_McCoy_(alternate_reality)
http://memory-alpha.wikia.com/wiki/Star_Trek_Beyond

Strengths/Abilities:
Doctor -- Chief Medical Officer of the Enterprise, general surgeon, had a career planetside before enlisting in Starfleet. He's had training in triage, trauma, emergency procedures, infectious diseases, etc etc. As CMO on an exploratory ship, there's no telling what his day might bring so if he doesn't know it, he better learn it quick -- which he does, because he's a pretty damn good all-around doctor.

Scientist -- Dovetailing in with the above, McCoy was top of his classes at the Academy in anatomical and forensic pathology. Long story short, anatomical pathology is the study of disease on a living body, while forensic pathology is pretty much what the ME does in every cop show on television. In other words, McCoy has studied disease -- those originating on Earth and not -- from diagnosis to death. Pathology isn't just the treatment of disease; it's the study of the effects of disease on the body and formulating a treatment from that study. This is less doctoring and more sciencing, if you will. While most might look at (Trek) sciences and immediately think "energy disturbance in a nebula to figure out," McCoy's experience and know-how in a medically-minded scientific setting is nothing to be sneezed at.

Flight Training -- So he's not just a doctor; he was already a general trauma surgeon when he joined up with Starfleet and there are certain requirements before one goes up into space. In Kirk's Kobayashi Maru scenario, McCoy was at helm. He was also with Spock, twice, on a swarm ship and he was the one piloting the thing. (Landing, however, that's a whole different training day he apparently skipped out on.) He can't do many intricate maneuvers and he might hit something, but he can at least keep something in the air and headed the right direction. Just don't ask him to land anything.

Combat Training -- All cadets have to do this one. McCoy's not going to lay out a Klingon in one punch and he'll gladly let Spock do the heavy lifting when it comes to alien invaders on the Enterprise but he's a pretty good shot with a phaser and damned level-headed when walking into a situation in which a phaser is going to be needed. Or, you know, playing chicken with madmen in small spaceships. Level heads prevail. (He'll get to the complaining after everyone's not dead.)

Organizational Guru -- CMO of a starship does not just mean he gets to treat all the fun(!) injuries and diseases their luck demands they pick up; it also means he has to keep a medical bay running smoothly. Reports, requisitions, overseeing staff, making sure all shifts are covered, any administrative responsibility also crosses his desk.

Snark Master -- No explanation necessary. This is the skill he's most proud of.

Supernatural Abilities: He's a doctor, not a damned fortuneteller. (aka no. Nothing of the sort.)

Supply List: All he's got is the uniform on his back.
CR Transfers (this must be cleared by mods): n/a
Sample RP post: http://willrevile.dreamwidth.org/13723.html?thread=596891#cmt596891
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